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 Stat System Suggestions

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Kajitora

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PostSubject: Stat System Suggestions   Fri Apr 23, 2010 3:57 pm

I created this thread for people that want to suggest Stat systems. I have my own suggestion which follows:

I was wondering how people would feel if we switched over to a stat system that is d20 based. Yes, the same thing that DnD is based on but we can adapt it to fit for online. And this would give us a chance to makes kewl items that would be able to boost people's stats. For example new people could start out with the original stat points and put 5 in each: 5 in Spirit Power, Speed, Int, Kidou, and fighting skill. Which is below normal and work up to make each 10 in the academy, which 10 would be the stats for a normal shinigami. After that, it starts getting into vice-captain ranks in the 20's and 30 and above is captain ranks. Or we can bump the vice captain and captain stats to something higher.

An example item would be Gaunlets of Hohou (+2 to speed). Would do you guys think? If theres any holes you can think of let me know I can tell if they work out or not.
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PostSubject: Re: Stat System Suggestions   Sat Apr 24, 2010 5:10 pm

Lol, Marlamin's going to laugh at this. We've tried this once before, I think...
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PostSubject: Re: Stat System Suggestions   Sun Apr 25, 2010 2:34 pm

Dang it, I missed it. I'm guessing it didn't go that well?
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PostSubject: Re: Stat System Suggestions   Sun Apr 25, 2010 2:46 pm

Not to bash any possibilities, but my initial feelings to this suggestion kind of place me as preferring our current system over this one. Then again, I've never played DnD, so I can't make an educated opinion on how it would work out or not. But I don't think that working IC items into the stats would fly with most members. Probably be too confusing.

PS: I just noticed it on the main page, Happy B-day Kajitora. cheers
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Marlamin1
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PostSubject: Re: Stat System Suggestions   Sun Apr 25, 2010 3:04 pm

How about either we put a limit to how many training threads one can post a week...

Though some members may just not show up until posting day... encouraging inactivity...


Or how about they cannot request more stat points and leave it up to the staff to decide if they deserve them...

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Kajitora

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PostSubject: Re: Stat System Suggestions   Sun Apr 25, 2010 8:58 pm

Thanks, Kuro. Marlamin, the first one is only one I see not encouraging inactivity.
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Marlamin1
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PostSubject: Re: Stat System Suggestions   Sun Apr 25, 2010 10:20 pm

That would imply that all of our members are stat whoring bots and therefor have no respect for roleplaying... which means they have no place on a roleplaying website...

If not being able to spam training threads means they will not be active then I see no problem here...

The point of the website is not to gain stat points but rather to roleplay and have fun.

You know what? We could even throw the entire stat system out the window and just let people roleplay however they want. If some one makes a godmodding character, then we don't have to RP with them, they will simply be ignored....

Kuro, thoughts?

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Marlamin1
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PostSubject: Re: Stat System Suggestions   Sun Apr 25, 2010 11:36 pm

Ok, over much thought I've come up with a possible solution...

Say we take a mixture of these ideas... All have good qualities (Even Kaito's old one) Though all don't quite work.

Here's mine and Takuya's two cents, spend them as you will...

I propose we take the four basic attributes as follows...

Spirit Power
Speed
Intelligence
Fighting Skill

These would be the attributes for all classes... Kido mastery (as well as cero blasts) would be skills that one can train in and limited at each level... [to be explained further]

Accuracy for a quincy is to be removed, fighting skill will suffice since fighting skill with swords does not only mean damage but in technique and ability to actually hit something...

All classes will be given 60 starting points... These points will never change... They are basically just to show your focus as kuro said. A 20 Fighting Skill just means that one prefers/trains more than a 10, though doesn't necessarily mean that one is better at it...

As you roleplay, eventually, assuming you know what you are doing, a staff member will notice your roleplaying ability getting better. If this happens he can bring the administration's attention to it and we can award "levels". The levels range from 0-11 as Kaito suggested...

Shinigami example:

11 - Captain Commander/Royal Guard Commander
10 - Specialty of Veteran Captain/Royal Guard Lt.
9 - Veteran Captain/Royal Guard Sgt.
8 - Experienced Captain/Royal Guard Corp.
7 - New Captain/Royal Guard Pvt.
6 - Vice-Captain
5 - 3rd seat
4 - 4th - 5th seat
3 - 6th - 10th seat
2 - 11th seat or lower
1 - Unseated Shinigami
0 - Academy Student/New Soul

Other classes would have different titles to these ranks of course but the same level of power...

Now, Ceros and Kido will be reflected upon your rank... Say you have a 0 rank, a new academy student... You will have access to the first 10 kidos in any branch... But you must first write an application to show us you learning them. To gain even the first kido we will require an application with a word count equal to (Level of kido x 10) + 200...

This means Bakudo #1 Sai will require you to write a 210 word post entirely describing Bakudo #1, back story and what your character's mother is doing at the moment won't count in your app. You must have at least 5 of the first tier of kido before moving to 11-20...

With this route. A veteran captain (rank 9) can eventually use Black Coffin #90. Though in order to use the #99 Seals you must be of rank 10 (or at least once was) such as Tessai Tsukabishi who once was kido corps captain (Special veteran)...

Ranks 10 and 11 will be only reachable if the current seat holder for them steps down. For example, if Kaito wants to step down from seat 11, he will keep the ranks, though will no longer be captain commander IC... Some one else can take his place with a rank 11... Now don't even think that we will allow all of you to randomly swap seats and instantly become captain commander for a day and godmod an 11 off me.....................

If there is anything I forgot to describe feel free to ask me, I am tired and may have quite possibly forgotten something... If you believe this is too complex, that is because I went into MUCh detail to explain everything...

In short, You get 60 points, they don't show how strong you are you decide that, if you GODMOD, you get booted in the face, everything is based on RP, you eventually gain rank through your quality of posting....... and that's all folks....

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Last edited by Marlamin1 on Fri May 07, 2010 12:28 pm; edited 1 time in total
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Kajitora

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PostSubject: Re: Stat System Suggestions   Mon Apr 26, 2010 10:37 pm

I like the ranking idea but the kidou seems a litte taxing. I would probably be the only shinigami without kidou. Lol.
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Kajitora

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PostSubject: Re: Stat System Suggestions   Mon Apr 26, 2010 10:38 pm

I think the total freedom thing is an excellent idea. Twisted Evil
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Marlamin1
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PostSubject: Re: Stat System Suggestions   Mon Apr 26, 2010 11:06 pm

Hmm... looks like I need a new poll...

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Kaiyo
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PostSubject: Re: Stat System Suggestions   Tue Apr 27, 2010 6:53 am

I like Marly's idea *nods* Very Happy
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PostSubject: Re: Stat System Suggestions   Thu Apr 29, 2010 1:30 am

Total freedom is fake and gay. To be blunt.

I don't like any of these ideas......(I'm not a stat whoring bot D:)
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PostSubject: Re: Stat System Suggestions   Thu Apr 29, 2010 4:13 am

Well Saroki, we can try it and see what works... I'll be sure to boot the retards that try and GODMOD. Rest assured you already are up in rank, I have to figure out everyone's rank tomorrow...

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