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 Kuro Akarui: The Quick Shinigami is Reborn

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Kuro

Kuro


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Number of Posts : 1117
Age : 34
Location : where indeed :/........
Job/Interests : Plant worker/writing
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Registration Date : 2009-06-20

Kuro Akarui: The Quick Shinigami is Reborn Empty
PostSubject: Kuro Akarui: The Quick Shinigami is Reborn   Kuro Akarui: The Quick Shinigami is Reborn I_icon_minitimeMon May 03, 2010 11:21 am

Name: Kuro Akarui
Age: 110 (appears about 19)
Height: 5 feet 11 inches
Weight: 165 pounds
Gender: Male

Personality: Though he appears cold from a first impression, Kuro proves to those that approach him that he is a very kind individual. He prefers not to ramble, stating his business efficiently in as few words as possible. He has nothing to say until conversation is initiated by another person, after which he will gladly give input.

Appearance: Kuro has long purple hair and deep, piercing amber eyes. His expression seems cold and analytical. He wears the typical Shinigami robe. His only distinguishing accessory is a pair of rings he wears, one on each hand. Simple bands each with one stone set in it; one has a clear diamond and the other has a black jet stone. These rings signify his adherence to the recognition of yin and yang in all things. (see my avatar for the picture, i'll get the full size one later.)

Sealed Zanpakutō : A short zanpakuto, only about as long as a wakizashi. It's grip's cloth is black. A red jewel is embedded in the edge of the handle. The guard is ovular instead of the typical rectangular design, with two black rods curving to form the guard. Kuro wears his sword as a concealed weapon, keeping it on a sash he wears across his chest underneath his robe.

Stats: Sealed/Shikai Released/Bankai Released *(Parentheses=limiter stats)*

Spirit power: 39(19)/49(29)/64(44)

Speed: 80(45)/90(55)/105(70)

Tech: 15

Fighting skill: 45(15)/55(25)/70(40)

(+5 at Rank 1, +5 at Rank 2, +10 at Rank 3, +10 at Rank 4, +10 at Rank 5, +15 at Rank 6, +15 at Rank 7, +15 at Rank 8, +15 at Rank 9, +15 at Rank 10) (+3 from contest prize) (+1 training speed) [Up to Date]

Shikai:

Name: Seishou-seijin (Spirit Sage)
Call out phrase: Concentrate, Seishou-seijin!

Description of released form: a black ninja gauntlet with a golden band around the wrist and a black strap that runs from the wrist to a ring on the middle finger on both sides of the hand. On the palm side, there is a large, flat, red jewel set into the strap that shines faintly with energy.

Ability 1: Kibaku Hirate (Exploding Palm)

The default skill of Kuro’s shikai. It automatically compresses spirit power that Kuro guides into his left hand. By mentally releasing the power, Kuro can perform super strong actions with his left hand. Normally used for an explosive force of strength behind punches, it can also increase his physical strength for a very short period, allowing him to lift heavy objects.

Ability 2: Kibaku Hirate - Completed form

By storing up more power in his gauntlet, Kuro is able to fire the concentrated energy out of the jewel on his palm in a similar style to a hollow's bala.

Ability 3: Jiko Shuujuku (Self Mastery)

Kuro is able to use the concentrated power in his gauntlet to form a variety of tools and weapons. The formed weapons are always connected to his hand and require focus on Kuro's part to keep them solid.


Bankai:

Call out phrase for Bankai: Bankai! Kakusha Seishou Sejin! (Enlightened Spirit Sage)

Description of the Bankai: Kuro's bankai takes the form of a complete ninja outfit minus any head gear. It is mostly black, with gold patches in a symmetrical design on the chest and gold bands on the wrists and ankles. He has two ninja gauntlets just like his shikai gauntlet, and his shoes have similar red jewels like his gauntlets set into them on the toes. Attached to the center of his shirt's torso is a golden trimmed black sash that runs from his neck to his waist. All along the sash are seven hollow gold circles representing the seven chakras.

Abilities:

Ability 1: Seishou Sasshu (Spirit Sash)
Description of ability: When Kuro first releases his bankai, his only change is being able to use the abilities of his shikai with all four of his limbs. By concentrating his power, he can begin to fill in the gold hollow rings on his sash. With each ring filled, the level of concentration of his power increases in severity, adding more power to his blows, and more speed to his sprints. At first, higher levels of concentration like the 5th and 6th rings will begin to wear down his body and can only be used for a short time before risking injury to himself. That side effect will fade with experience using the bankai. He is currently unable to fill in the 7th ring. The weakness of this ability is the need for Kuro to concentrate to light up the rings, where as the stronger the rings, the slower they light up.

Ability 2: Seishou Hasu (Spirit Lotus)

Activated when Kuro lights up the 7th ring on his spirit sash. Upon initial activation, a blooming sillouette of a lotus made from Kuro's spirit power appears behind him. The lotus then immediately rushes back into Kuro's body. With this ability activated, Kuro now has his power compressed to the strongest degree possible, making his raw strength and speed (when he applies the power to them) improve drastically. In addition, he gains an ability similar to quincies that allows him to absorb spirit power from the area around him to replenish the compressed power that is naturally used up faster than its previous concentration. This ability, though manageable, is not indefinately resistable to the body and will eventually wear Kuro's body down no matter how much he trains with it.



History/Background:
Kuro remembers nothing from his time on earth. All he remembers is waking up in the more violent parts of the rukongai. His power wasn't awakened at that point and he spent his days hiding from the tough ones who only wanted to fight. He stole water to survive and developed skills as a swift footed thief. This style of living worked out until his powers began to show themselves.

When his powers awoke, Kuro began to feel hungry. Water was no longer enough to sustain him. But the problem was that the only others with food were well known murderers with a large force obtained and led through fear and strength. Not willing to give up on his life, Kuro started to sneak around the group's camp, stealing minor things from thier lower, weaker members. Among his stolen items was an old knife. He began training with this weapon and became adept at covert operations. He adapted to a life of killing and stealing from his victims in order to survive. This life put him at unease, but he continued with it, figuring he had no choice if he wanted to live.

His skills obtained during this time were increased speed, efficiency, and a talent for observing the situation/environment quickly and thoroughly. But as he continued this existence through the years, he paid little attention to his growing power that he had no experience in controlling. This did nothing to aid him, but rather started to let people sense his presence, thus ruining his operations. Out of options, he wandered through the rukongai toward the seireitei and the Shinigami academy he had heard stories of. Figuring that they could help him, he journeyed there and enrolled.


Rp sample:

Kuro settled down in a tree overlooking the enemy's camp. He had not eaten in a couple days and he was starting to reach his limit. He did not know how to stop the force that had started alerting his targets. The night was dark, providing plenty of dark shadows for him to hide in. Campfires blazed all around offering small patches of light that pitifully attempted to illuminate the deep woods. His target was a storage box containing the group's breakfast for the next day. Much to his dismay, it was closely guarded by 5 men, regularly switched out so that they would not succumb to fatigue.

Kuro knew his only chance was to get in quickly and quietly. Finishing his analysis, he dropped to the ground and began to creep around the edges of the fire light, making his way toward the food storage. As he braced himself to jump in behind the least alerted guard, a pulse of energy erupted from his body in response to his battle spirit. The guards were instantly on full alert and waking up their comrades.

"Shoot!" Kuro muttered as he realized that his energy had foiled his plan. "I've gotta get out of here." But as he turned to make his escape, he came face-to-face with another scruffy looking member of the gang. He had fallen into their trap. His lack of food had made his raids too predictable and they were ready for him tonight. Dodgeing a swing from his blocker's club, he sprinted in the other direction, drawing the rusty knife he had stolen in one of his raids. Sticking to the shadows, he swiftly made his way through the now roaring camp ground, praying that he could blend into the confusion for just a moment.

After ten minutes of near panicked fleeing, he managed to make his way out of the woods. But he knew that his time there was over. No doubt they would find his own camp and either destroy it, or set another trap. He had nowhere to go now. Taking a gamble, he started heading through the rukongai. He had heard of an area with people who had powers like his and even stronger. Maybe they could help him figure out his own and give him a better life. Only time would tell.


Last edited by Kuro on Sat Aug 25, 2012 12:57 am; edited 10 times in total (Reason for editing : +1 speed 75>76)
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Marlamin1
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Marlamin1


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Number of Posts : 1560
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Location : Punxsutawney, Pa - United States
Job/Interests : Forum Admin - Bartender
Registration Date : 2009-10-19

Kuro Akarui: The Quick Shinigami is Reborn Empty
PostSubject: Re: Kuro Akarui: The Quick Shinigami is Reborn   Kuro Akarui: The Quick Shinigami is Reborn I_icon_minitimeTue May 04, 2010 10:33 pm

APPROVED

CURRENT RANK: 10


Learned Kido:

Hado: 1-10, 11, 13, 18, 20, 22, 23, 24, 27, 30, 31, 33, 36, 37, 38, 42, 45, 46, 47, 50, 52, 54, 55, 57, 58, 60, 61, 62, 63, 69, 70, 71, 73, 74, 75, 78, 91

Bakudo: 1-10, 11, 12, 13, 14, 16, 17, 21, 23, 26, 27, 30, 31, 32, 34, 35, 39, 42, 43, 44, 46, 50, 52, 54, 58, 60, 61, 62, 63, 64, 70, 73, 75, 77, 79

Other Skills:
Shunko - Duration/Cool Down = 2/5
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