Marlamin1 Admin
Number of Posts : 1560 Age : 32 Location : Punxsutawney, Pa - United States Job/Interests : Forum Admin - Bartender Registration Date : 2009-10-19
| Subject: List of Mystic Arts Tue Apr 21, 2020 1:51 am | |
| To view the lists for mystic arts, click the spoilers below. Tier 1- Spoiler:
Air- Spoiler:
Air Walking - Grants the user the ability to walk on air, similarly to a Shinigami's HohÅ ability. Duration 10 minutes per character level.
Binding Winds - Calling upon the power of elemental air, you encircle the target in whipping winds. The subject can act normally, but it cannot move from its current location. The winds carry its voice away, so it can speak but cannot be heard, and it cannot hear anything but the roar of the winds. Duration 1 minute per character level.
Obscuring Mist - A misty vapor arises around you. It is stationary once created. The vapor obscures all sight, including darkvision, beyond 5 feet. Anyone within the vapor can see up to 5 feet with 50% visibility. Duration 1 minute per character level or until a strong wind disperses it.
Sonic Resistance - Grants the caster a mild resistance to sonic damage and as well as strong winds. Duration 10 minutes per character level.
Yari of Air - A 6-foot-long shaft formed of air springs forth from your hands. You wield this shaft as if it were a yari (shortspear). Duration 10 minutes per character level.
Earth- Spoiler:
Lightning Resistance - Grants the caster a moderate resistance to lightning damage as long as you are touching the ground. Duration 10 minutes per character level.
Soften Earth - This spell will turn up to 10 cubic feet of solid stone into soft earth, or up to 10 cubic feet of soft earth into sand. The affected earth remains in its new state after the spell ends.
Stony Grasp - The user encloses their target in solid stone. The target will not be able to move however they will still be able to breath. Though they are trapped by the stone enclosure, they are also fairly protected by it, to a degree. The spell lasts for 1 minute per character level, after which the stone will crumble to dust.
Tetsubo of Earth - A 6-foot-long tetsubo formed of earth springs forth from your hands. You wield this weapon with proficiency as if it were a greatclub. Duration 10 minutes per character level.
Wall of Stone - A wall of solid stone bursts forth from the ground in front of the user. The wall may reach as high as 20 feet, and just as wide. The wall is 5 feet thick, no matter the height and width the user forms the wall. The wall lasts for 1 minute per character level, after which the wall will crumble to dust.
Fire- Spoiler:
Flare - The user conjures a ball of bright flame which can be either held or thrown. The user must have a free hand in order to initially cast the spell. The light lasts for 10 minutes per character level.
Heat Metal - This spell can be cast on any metal that you are touching as long as it is not a part of a creature’s body. The object will begin to heat up, even if the caster is no longer touching the item. If someone comes into contact with the heated metal, or if the object is a worn piece of equipment, they will take fire damage. The severity depends on the stage of heat the item is currently in. The spell takes 1 minute to become uncomfortably warm. 2 minutes to start dealing mild fire damage. 3 minutes to start dealing moderate fire damage. The spell’s duration is 1 minute plus 1 minute per character level. When the spell’s duration ends, the metal will cool at twice the rate it took to heat up.
Heat Resistance - Grants the caster a mild resistance to fire damage as well as hot climates. Duration 10 minutes per character level.
Naginata of Fire - A 6-foot-long naginata formed of fire springs forth from your hands. You wield this weapon with proficiency as if it were a glaive. Duration 10 minutes per character level.
Thaw - The user channels fire through their body and uses it to thaw an object that they are touching. A frozen object will thaw completely within seconds, though large objects may take longer. The spell’s effect lasts until all frozen objects the user is touching are thawed. This spell can also be used to thaw the user if frozen and still conscious.
Water- Spoiler:
Bo of Water- A 6-foot-long staff formed of water, which you can use with proficiency, springs forth from your hands. You wield this staff as if it were a quarterstaff. Duration 10 minutes per character level.
Cold Resistance - Grants the caster a mild resistance to ice damage and as well as cold climates. Duration 10 minutes per character level.
Create Water - This spell generates wholesome, drinkable water, just like clean rain water. It generates 2 gallons per character level and cannot be created within a creature or an area smaller than is needed to hold the water.
Water Breathing - Grants the caster the ability to breath underwater. This spell cannot provide the user oxygen within a vacuum, it only allows oxygen to be extracted from H20 Molecules. Duration 10 minutes per character level.
Water Walking - Allows the user to walk on the surface of water. It provides buoyancy to the caster which can also allow the user to reach the surface of the water quickly if they are submerged. Duration 10 minutes per character level.
Tier 2- Spoiler:
Tier 3- Spoiler:
Tier 4- Spoiler:
Tier 5- Spoiler:
Tier 6- Spoiler:
Tier 7- Spoiler:
Tier 8- Spoiler:
Tier 9- Spoiler:
Tier 10- Spoiler:
| |
|