The Bleach World Roleplaying Forum
Would you like to react to this message? Create an account in a few clicks or log in to continue.

The Bleach World Roleplaying Forum

With the Rebel Faction defeated, a new age of peace arises within the Soul Society... but for how long? A Blood War could be just around the corner.
 
HomePortalSearchLatest imagesRegisterLog in

 

 Double, double toil and trouble; Fire burn, and caldron bubble. (All must read by order of Marly and Arty)

Go down 
2 posters
AuthorMessage
Artemis

Artemis


Male
Number of Posts : 447
Age : 35
Registration Date : 2010-12-25

Double, double toil and trouble; Fire burn, and caldron bubble. (All must read by order of Marly and Arty) Empty
PostSubject: Double, double toil and trouble; Fire burn, and caldron bubble. (All must read by order of Marly and Arty)   Double, double toil and trouble; Fire burn, and caldron bubble. (All must read by order of Marly and Arty) I_icon_minitimeWed Feb 23, 2011 10:00 pm

ATTN: ALL

We are trying to put together a spell list for all Superhumans and Bounts to use any suggestions would be welcomed and considered. That is all carry on.

Essentially there will be a list for each rank 0-11. The ones we like will be added to the final list. Keep in mind that the power of each spell should reflect the rank in which it was made for though should not be considered useless once on person ranks. If you recall Bakudo #4 raped Ichigo when a captain used it but a rank 0 would find it rather weak... Razz

When you post suggestions, make only one post and edit it, making the new ones colored and the old ones grey. Assume if a new spell has been added recently to the list, then we've read your suggestion, so return it to grey. Separate each spell by rank and have fun!

Also, mods... when we decide to use one of their ideas, we should underline it in their post. If we deny it, use the strike tool...
Back to top Go down
Marlamin1
Admin
Marlamin1


Male
Number of Posts : 1560
Age : 32
Location : Punxsutawney, Pa - United States
Job/Interests : Forum Admin - Bartender
Registration Date : 2009-10-19

Double, double toil and trouble; Fire burn, and caldron bubble. (All must read by order of Marly and Arty) Empty
PostSubject: Re: Double, double toil and trouble; Fire burn, and caldron bubble. (All must read by order of Marly and Arty)   Double, double toil and trouble; Fire burn, and caldron bubble. (All must read by order of Marly and Arty) I_icon_minitimeWed Feb 23, 2011 10:14 pm

Rank 0

Disrupt Spirit - Minor damage to non-living target (e.g. Shinigami, Hollow, Vizard, Arrancar). Super Humans, Bounts, Quincy, etc. are unaffected.

Acid Splash - Deals minor acid damage.

Daze - A character whose rank is less than half of your total rank rounded down is dazed for 6 seconds.

Light - Target shines like a torch.

Ray of Frost: Ray deals minor cold damage.

Ghost sound - Allows you to create a volume of sound that rises, recedes, approaches, or remains at a fixed place. You choose what type of sound is created when casting it and cannot thereafter change the sound’s basic character. The volume of sound created depends on your rank. You can produce as much noise as four normal humans per rank. Thus, talking, singing, shouting, walking, marching, or running sounds can be created. The noise a ghost sound spell produces can be virtually any type of sound within the volume limit. A horde of rats running and squeaking is about the same volume as eight humans running and shouting. A roaring lion is equal to the noise from ten humans, while a roaring gillian is equal to the noise from twenty humans.

Mage Hand - 5 lb. telekinesis.

Mending - Makes minor repairs on an object.

Message - Whispered conversation at short distance.


Rank 1

Alarm - Wards an area for 2 hours per rank. If some one who was outside the ward upon casting enters it, a loud alarm will ring either audibly or in the minds selected by the caster upon casting.

Endure Elements - Exist comfortably in extreme hot or extreme cold environments. This does not give protection against
those elements however in the case of powers/abilities...

Shield - Invisible disc blocks small spells and projectiles, dissipates upon being overloaded or if caster dismisses it.

Grease - Makes 10 ft. diameter circle or one object slippery.

Mage Armor - Gives target magical protection from all minor damage for ten seconds.

Obscuring Mist - Fog surrounds you. Only obscures vision, not spiritual pressure.

Summon Monster I - Calls extraplanar creature, that you can command, to fight for you. (E.g. A Rank 0 Hollow)

Unseen Servant - An invisible, mindless, shapeless force that performs simple tasks at your command. It can run and fetch things, open unstuck doors, and hold chairs, as well as clean and mend. The servant can perform only one activity at a time, but it repeats the same activity over and over again if told to do so as long as you remain within range. It can open only normal doors, drawers, lids, and the like. It can lift 20 pounds or drag 100 pounds. It can trigger traps and such, but it can exert only 20 pounds of force, which is not enough to activate certain pressure plates and other devices. It can’t perform any task that requires any amount of skill. The servant cannot attack in any way. It cannot be killed, but it dissipates if it takes any damage from area attacks. If you attempt to send it beyond the spell’s range (measured from your current position), the servant ceases to exist.

Comprehend Languages - You understand all spoken and written languages.

Detect Spirits - Reveals the suppressed spiritual pressure of any non-living persons within 60 ft. that are of a lower rank than the caster.

Charm Person - Makes one person your friend. If the target has an intelligence score of 20 points less than you, and it's rank is less than yours, the target will act friendly towards you for one minute unless your actions cause it to act otherwise. (e.g by attacking, insulting.)

Hypnotism - Up to 2 characters whose ranks are each less than half of your total rank rounded down, are dazed for 6 seconds. Or 1 character meeting the same requirements for 12 seconds.

Burning Hands - Flame bursts from the caster's hands and deals fire damage towards opponents in a cone shape.

Floating Disk - Creates 3 ft. diameter horizontal disk that holds 100 lb. per rank.

Magic Missile - Ball of raw energy homes in on the target and deals minor damage. One missle per every 2 ranks.

Shocking Grasp - Touch delivers electric damage.

Color Spray - Knocks unconscious (Less than a quarter caster's rank rounded down), blinds (Less than half caster's rank rounded down), and/or stuns (Less than caster's total rank) weak creatures for up to 5 seconds per rank.

Disguise Self - Changes your appearance, though not size.

Spirit Aura - Alters object’s spirit aura.

Silent Image - Creates minor illusion of your design. The illusion does not make any sound.

Ventriloquism - Throws voice for 1 minute per rank.

Enlarge Person - Humanoid creature doubles in size.

Expeditious Retreat - Your speed increases by 20 points for 20 seconds, attacking negates.

Feather Fall - Objects or creatures fall slowly.

Spirit Weapon - Weapon gains ability to harm spiritual creatures for one hour.

Reduce Person - Humanoid creature halves in size.
Back to top Go down
http://www.thebleachworld.darkbb.com
 
Double, double toil and trouble; Fire burn, and caldron bubble. (All must read by order of Marly and Arty)
Back to top 
Page 1 of 1
 Similar topics
-
» Double or nothing (solo)
» Double Loyalty [Locked]
» Double Blind (solo)
» Just a little out of order
» Underbelly (Arty)

Permissions in this forum:You cannot reply to topics in this forum
The Bleach World Roleplaying Forum :: Daireishokairo (Archives) :: Archives :: 2020 Reset :: November 2015 Reset :: General Board :: Suggestions-
Jump to: