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 Working on a title; Deconstucting [CB]

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Arawn

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PostSubject: Working on a title; Deconstucting [CB]   Tue Jan 03, 2017 12:23 am

So I figured I keep to one of my many resolutions. One was to write in general, the other was to be more active online. As it stands I spend less time doing things than I do watching; ie looking at Youtube while an idle game (Adventure Capitalist) plays in background. So less watching on my part.That being said I'm going to try to put my thoughts in order and flesh out my ideas. One of those ideas was Central Body arc, [CB], for the site. I'll avoid the main spoilers, or not, as I work out the core concepts and general scope of the story. Truth be told [CB] wasn't that imaginative it was just created using a variety of parts. Yes, I took ideas from other things to make something new. That in itself isn't anything new, but admitting to is rarely seen or heard. So let's dive into it.

I started D&D long ago. This was in the 2nd generation iirc. Not sure the exact year, but I was close to middle school or junior high. My brother had a group that met in the college library and held adventures every other weekend or so. I wasn't allowed into the main sessions, but they'd let me look over materials and listen in. There were side stories or mini ventures I'd get to take some part of when people didn't show up. So I got my first taste of RPing via those groups. So when it comes to making a RP I take D&D as model. Thus for [CB] I tried to make it feel like those sessions. I made little charts, graphs, lists of possible items, etc and then I got my dice out. Yes, I have dice. If you don't have dice you are the lesser for it. Get a set. You never know when you need 1d4 or 1d8. With those dice I also brought my coin. Yes, you should always have a coin ready to flip; it's practical for almost any occasion.(Ask Darkmaster) Thus equipped I tried to run each story/post of [CB] like a Dungeon Master. Now to the layman this may seem confusing. I took the time to make charts and what not, then relied on dice and coins for the outcome. All and all it sounds like some kind of game of chance one would find in Vegas. To that I say yes; It's exactly like a game. Hell it IS a game. I guess the main difference is that Vegas the games favor the house. While I would like to say the same for these stories, it's not so clear cut. There are outcomes I wanted to avoid, but I left the chance for failure for both parties. When I said it's a game that is true, I'm not the just dealer, I'm a player as well. While I want the player do A > B > C, they might instead do A > C > D. So is B now moot? Perhaps. Depends on what comes after D. Might circle around back to B later an not realize it. And that's one of the aspects of being a DM appealed to me; planning ahead. Sometimes you'd call it the long game, but for the most part I'd have to guess what would happen before it happened. I'm not some master tactician so this meant a lot of plans within plans. Contingencies within contingencies. At times tiring, but rewarding when you accomplished your goal or the player at least found theirs. As with the above example of ABC what if the player wanted to reach D and I wanted them to stop at C? Did I fail? What did I lose? What did they win? I won't outright told them they won, but they should be rewarded for their efforts. At times I would give hints and subtle clues. I tried to nudge people in a certain direction. Outright lies were possible, but half truths were more effective. Jumping to the right conclusion or the wrong one had an effect on the story both ways. Both interesting directions none the less. I recall a thread with a character that literally took themselves out of commission for no apparent reason. I mean it was a complete leap from A to F. No rhyme or reason. Completely ended the thread and chance for follow up. Needless to say I wasn't prepared for that, but I took it in stride.

So with some of the system out of the way, let's look at some of the mechanics and story. Firstly let's look at the Keepers. Man I really wanted to call them something else, but never came up with anything. Not sure what sparked that name either. Just a working title. It worked, but still feel there could have been something else. So what were/are the Keepers? Well as said no spoilers, might just revive it, so I'll only get to some of the basics. They were the faction that suddenly came into power and established marshal law over Seireitei. An attack on the shinigami academy and invasion of hollows might have been what sparked their sudden control. But they had the backing of the Central 46. They were a powerful group that employed a near limitless number of ninja like underlings not too different from those in the Onmitsukidō squad. Aside from the cliche black garb they all has a red sash and/or armband with a black mitsudomoe symbol. At the head of this group are 5 captain like figures; Lady Rose, Lukan, Taka, Tyrannus, and Shun (I think I named him Kage at one point). While they made cameos in the various [CB] threads they never really took any action (not for the lack of trying) But still I had created them with the idea of making them capable standing toe to toe with captains. No that's not a typo; I meant each of them could trump captains, plural. So what made these guys such juggernauts? While I won't tell you their powers, I will explain them. At the time of their creation DM and I had become the admins for the site. And so with some time and effort the system had been tuned up. Some interesting things added, some subtracted. But overall I thought we had made a relatively solid system. One of those additions was something called Oversoul. Now this is another of the things I borrowed from another source. This name is taken from a manga/anime called Shaman King. In this story there are mediums that talk with ghosts and let the spirits possess their bodies to gain their skills. Neat right? That being said there comes a part in the story where the main character Yoh is confronted by another shaman who wishes to test his abilities. If Yoh passes the test he can take part in the contest to decide the Shaman king which is pretty much the medium who gets to channel God. Yes. God's spirit is given to the Shaman king to lead the people and help them through the dark times. That being said time is running short and Yoh is at his wit's end. What he figures out is rather than letting the spirit of the samurai (his companion spirit) possess him, he injects it into a sword empowering the weapon. With said weapon he passes the test and takes part in the Shaman fight. (I'd suggest reading Shaman fight, it's a decent manga) Spirits into items to channel power. Sounds familiar no? Anyone recall Ichigo's final form against Izen? So I dubbed it Oversoul and set it as a power that other shinigami could aspire to. Sounds damn cool when I think about it. Since I took all this time to explain it, you can probably guess what it has to do with the Keepers. Yes, they all can preform Oversoul. Not only that, but I gave them one other perk. If anyone read the threads they'd noticed. The Keepers could access a portion of their shikai powers without releasing their blade. Dun dun DUUUUUUUUUN. Yeah. I thought that part was clever too. In that older system all of the shinigami shikai had 3 parts. For the Keepers their first abilities was always unlocked no matter the state or location of their weapon. In my case, Haung Long, I would be able to touch items and make them float; create a zero gravity field around said item/place. While I would have Arawn mask such a power as super strength. For people like Tatsuya/DM it would mean the ability to create fireballs at will. To the untrained or uninformed it would probably look like he was using kido. So these five had power to rock Soul Society or possibly destroy it. Who where they really and where did they come from? Not telling :p Regardless I think they were going to be a decent challenge to those that opposed the. Yes, I didn't plan for them to fight, but I figured it might happen. As I recall I managed to get one person to join their side. But to be fair they did rescue him from execution. I think I'll stop here for today. I'll be posting again. Random thoughts or more of this. Til then.

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PostSubject: Re: Working on a title; Deconstucting [CB]   Wed Jan 04, 2017 2:30 pm

And now for part II. Said I'd post again. So keeping to my word for a change. Technically I posted a reply to Drac. But that can hardly be called a proper post. Still since I'm coming online so late it's not enough time to make anything riveting. So let's make something short and sweet. I don't recall the proper name I gave this group, but DM and others had the pleasure of running into them. There were for the most part people wearing power suits of armor that helped them fight hollows and shinigami. Who were they? Like before no spoilers, but they too were an idea borrowed from another media. In this case the characters came from a comic called Wet Works. The comic was about soldiers that accidentally stumble into the battle between night tribes. For the uniformed this means the vampires and werewolves. Seems these groups control the human cattle from the shadows and various other groups. As it stands these soldiers get coated in an odd golden armor that helps them combat the superhuman threat. Mother one, Dane, Grail, Dozer, Jester, Claymore, and Pilgrim. Each later develops strange powers brought out by the gold armor. Almost like Spiderman it's like a living organism that seems to manifest their inner selves. Grail becomes able to channel Qi (chi) and glows with the strange energy to make force fields. Dozer obsessed with his muscles and size grows huge (Like a small building). The reckless Jester finds out he died and is kept alive by the twisted golden genie. Strange things. It's a good read. But for the most part only the characters are modeled after the series. In my incarnation the people are all enhanced scientifically. The suits themselves can be considered something akin to Master Chief and Samus. A robotic shell giving them speed and strength, beyond the mortal man. It also gives them ability to see spiritual beings and jump from great hieghts without a parachute. Claymore becomes a living weapon; as his arms are actually guns/cannons. Sly is given a true stealth system that makes he a perfect assassin. Instead of harnessing inner energy Grail employs magnet fields to repel bullets while he moves in close for CQC.(close quarters combat) Wet Works was the inspiration, but in the end I tried to make them more like cyberpunk or completely science based abilities. Think the end of Iron Man 3 an army or Iron men with military training. The whole idea spawned from the fact of the underdeveloped human faction. For the most part Quincy were the only organized group among the non-shinigami/hollow group. And even they were lacking in structure. When you think of the canon (pre-final arc) Quincy are pretty much 2 people. So it's hard to set up some kind of hierarchy for them. With that in mind the mercs were made with the thought that human had peeked beyond the veil and stumbled into the fight between hollows and shinigami. While they didn't grasp the total situation they knew that these monsters were attacking and pose a threat to the rest of the world. Do they see shinigami as the same? Perhaps. Like Wet Works they're covert, or try to be. Now that I think about it maybe more of a militarized MIB. There was hope to make this an official group. Maybe get people with powers created via technology into the mix. Training people with powers and giving them suits to augment their abilities. It has promise to say the least, but all in all it was just a story point. Didn't get much traction, but not sure how it would have balanced out in the end. Can't really say what bankai level tech would be or how it would stack up against Arrancars. I'm sure I have notes somewhere, but at the moment nothing comes to mind. Would have been hella interesting.  But would have been hard to be covert with something like that. Probably would be a last resort before a head on confrontation with a menos or anything big.  

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PostSubject: Re: Working on a title; Deconstucting [CB]   Wed Jan 04, 2017 8:22 pm

We have a lot of work to do andrills barely anytime to do anything dyet to RL

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PostSubject: Re: Working on a title; Deconstucting [CB]   Wed Jan 04, 2017 11:47 pm

Never enough time, but all the time in the world. A second can feel like a minute, and lifetime a second.

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PostSubject: Re: Working on a title; Deconstucting [CB]   Thu Jan 05, 2017 12:48 pm

True. First thing though is that we half to create a story that's the main thing since the bleach timeline is finished it has to be a few hundred years later.

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PostSubject: Re: Working on a title; Deconstucting [CB]   Thu Jan 05, 2017 11:33 pm

Honestly never finished reading Bleach. Got side tracked repeatedly. There are quite a few books that I read as well as manga. Not that I didn't like the new direction, just I got tired of waiting for new chapters. Then when I found out it was over I'm waiting on other series. Long story short, too late, moved onto other books. Big war with Quincy, characters dying, etc, fun stuff.  Just other stories to bide my time with. Funny how I plowed through Naruto's final chapters in a flash. Almost too fast. That being said creating a story is easy. Keeping it on track is another thing all together. Marly had something going for a while. DM had his own thing going for awhile. Sal had his own thing going for awhile. Just getting something everyone can get into is the thing. You can make a pool, invite everyone in. But will they fit? Will they swim? Will they bully others or try to take the pool for themselves. Maybe it would be better to make it a food analogy. Meh.

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PostSubject: Re: Working on a title; Deconstucting [CB]   Sat Jan 07, 2017 7:53 am

You need to finish it gets better to a point in the beginning of the final arc they kinda rush everything until midway but then it geto really good. I have a few stories in my head but I always start them off with a good villain cause in my opinion every great story has to have a good antagonising force or person. I was going to create small stories that would lead up to a big one like marvel did with civil war in the comics. In the end I was going to make my character go through the same changes like Anakin Skywalker did in becoming Vader

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PostSubject: Re: Working on a title; Deconstucting [CB]   Mon Jan 09, 2017 10:59 pm

Darth Drac. Has a ring to it. A good villain (LOL) is a good place to start, but a good motivation is better. Anyone can be a killer, but a killer with message is more unnerving. Evil for the sake of evil works, but like the aforementioned Marvel titles; bad guys need to be more than one dimension. I'm bad because I want to rule the world. That's what alot of the enemies boiled down to. The more interesting ones were ones where you almost understand and sympathize with their message if not their actions. In the end you're ask who the real "bad guy" is. There was a movie where both sides were right, but both were wrong. What they wanted was the same thing, but the way they got there differed. I guess it depends on the reader, but things aren't always black and white. Often we see things are shades of gray. We're not always the center of things, but must play our parts in the grand scheme of things. Sometimes we are the problem and the solution in the same instances. Other times we can only watch in horror as things escalate out of our control. It's a fun situation.

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PostSubject: Re: Working on a title; Deconstucting [CB]   Tue Jan 10, 2017 1:08 pm

Darth Drac lmao. I rather just call him Dracula then if he's going to be evil lol. I was going to base it off the end result of the main storyline I don't want to spoil the arc for you but just know that there is an uneasy alliance between all other races and powerhouses to take on the new threat but what happens afterwards is kiND of like a temporary cease fire, and all it takes is a.....small event to make it fall apart

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PostSubject: Re: Working on a title; Deconstucting [CB]   Wed Jan 11, 2017 11:51 pm

Now we come to the other human group I created. As stated the humans lacked organization, so my plan was to introduce some form of structure. At the same time give aspiring players a soft structure in which to build off of. What few humans we had felt restricted compared to the shinigami and hollows. So once again I borrowed from other sources threw them into a blender and pressed puree. The subjects in question weren't exactly too original so I don't feel as guilty when sampling them. I titled this group The Tao, yes Taoist/ism. The main idea is the one found in The Breaker and Breaker: New Waves. In these manga/books there is a society of martial artist that beyond what's taught at a gym or school. True martial arts that employ qi (chi) as well as other supernatural feats of strength and speed. Guys that can dodge a bullet if needed or flip a car with a kick. Using a sword to cut a car in half is just as easy as leaping down from a 20 story building. Think Naurto, DBZ, Yu Yu hakasho, etc. People with power that live in plain sight and rule the non-specials. Mainly they are indeed ancient martial art families that have kept going into the modern times. Various families make up the group and from each hold their specific skills and techniques. Again like in Naruto they had skills that they passed down through the generations only to their kids. Recall how Ino's father had the same body control skill. While they aren't ninja they can be ninja like. At their heart it's martial artist, but some abandoned the bodily skill for the power. Why study how to kick when you can throw fireballs? So things like mages aren't that far fetched. In a way it gives anyone a bit of wiggle room when coming up with abilities. With all that freedom there does come some structure; in comes in the from of the Phoenix clan. They are the chief among all the clan, schools, families, etc. Not only in size and wealth, but they have connections to all governments and corporations. Elite of the elite for the secret society of power users. Their will is law and they enforce with an iron fist. Their main claim to power is their color; red. For the Tao color is potential. R O Y G B I V. For the uninformed this means red, orange, yellow, green, blue, indigo, violet. (Truthfully I'd rather skip the blue-indigo, but if I did someone would point it out) One of their more ancient traditions is that the color of one's qi dictates talent. So many from the Phoenix clan are red qi users. If a family might raise someone with red qi they might be adopted by the Phoenix group. And thus those with people are nurtured and gathered in one spot. There is no real bearing in such a tradition, but it's a guideline of sorts. Someone with green qi might learn many skills, but not very large/complex skills. Not saying they aren't powerful, but limited in resources. His might be small family and hold only basic techniques. At the same time just because someone has red qi doesn't mean they're gods among men, just they're treated better. So while the green qi user might learn a fireball. A red qi user might learn to make a fire snake. By no means does it limit the players. That's when considering NPCs. In several stories that took place on earth I tried to add this system to the fights. In one fight there was a man that could enshroud his body in a energy field. His energy was green kinda like Hulk. When covered in the shell it made him stronger as well as protect his body. In another thread a man with purple energy made the metal claw weapons become charged. Once they hit something twice the object exploded. An even simpler skill. While the green guy could use his skill anytime anywhere, the purple guy needed a weapon to fully utilize his skill. A difference in skills and ability. I don't recall their actual rank, but I don't think either was a very powerful build. I'd think at that point they might have more than one skill to use. Or they might have skills that supplement them. In essence enhancing their skill further. For the purple guy he did have a flashstep like technique which helped him close the distance to used his short ranged weapon. On the other hand the green guy didn't use a skill like that. Maybe it was due to the focus of one skill didn't leaver much room for another. Both character were used to fight shinigami and a human character, but I could see them using them against hollows. Which brings up a good point. Not all Tao can see into the spiritual world. Not saying they're all blind, but for some low ranked ones it's not easy for them. As I mentioned some Tao focus only the power thus have a more magic base. They use their spell craft in unique ways. Spiritual sight isn't hard for these types.

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PostSubject: Re: Working on a title; Deconstucting [CB]   Thu Jan 12, 2017 7:16 am

First of, I'm really happy you know that you read breaker just like I did cause now we are on one page but if we decided to make up this class not only will it bring huge questions of its own but also how their powers stack against the others, grinding lvl, creating process requirements, detailed explanation of how they are able to sense the spiritual world not to mention how they are no different from fullbringers

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PostSubject: Re: Working on a title; Deconstucting [CB]   Sun Jan 15, 2017 12:19 am

When you think about it; we simply have to revert to the older superhuman system. Before Fullbring we simply had humans that had unlocked their spiritual powers. What we saw in Breaker was just that humans who had tapped into their potential and passed these secrets on. The things they did in the Breaker/New Wave were all things you'd think someone super strong could do. The main difference between this class and Fullbring is obviously there is not totem needed. Fullbring shared some relation to Bount in which they needed an object. Said item was a focus or just a weapon for their power to work. I compared it to DBZ and Naruto since they're pretty much just techniques the characters used freely. I'm sure you noticed the skills I used developed during my threads as Arawn; Sa Shin Mu. This was my dry run of the kind of moves people would perform. While they were just attacks, I'd think the same could be used for making buffs. For NPCs it's rather simple. For player character it might get complex. There would be a need to judge what is skill or just an OP move.

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PostSubject: Philisophy and/of power   Wed Jan 18, 2017 11:15 pm

For the most part one is limited by their imagination. While admin/mod I do recall some complaints when it came to my judgement on what powers could work. Was I stifling others' creativity or was I too demanding of them? Maybe. I don't dare pretend I'm the be all end all when it comes to such things. All I can do is state my opinions and thoughts on such matters. To start I want to say there are no absolute powers, but that's false. There can be things that almost no one can stop. Rather than that I think my main drive is risk and reward, give and take. The underlying theme is balance. It's even more confusing when I try to put it into words. Meh. Still, it's around that area. In most cases people are classified into two groups; offense and defense. From there you can break them into the sub groups of direct and indirect. With that in mind most people fall into one of those four boxes when it comes to power/ability. There are a few combinations of those four, but in general most will lean more heavily in one more than another. Let's look at Ichigo as an example. There are aspects of Ichigo that I don't like; the emotional parts mainly. When he "feels" the opponent's "heart" and what not. Gag me with a spoon. One of the other gripes has to do with his bankai. By far it's one it's inconsistent. When we first see his release it's said that by compressing his power he can fight as high speeds. Not too much later it's seems EVERYONE can keep up with this high speed so it's rendered moot. Instead we get stuck with Genshutengo (sp?) Not long ago I recall reading up on an interview with a manga author. In that article it mentioned how stupid it was for a sword to shoot lasers/beams. I'm of a similar mind. Now bear in mind there are characters that slash so hard/fast that it creates a shockwave. Okay. But imagine a gun that shoots out a blade that slashes only 2 feet in front of you. How practical is that? You're better off using a sword in the first point. In Ichigo's defense he does utilize the energy attacks in different ways. For one he learns to hold the energy in the sword to increase it's destructive attacks. He channels the energy through the ground to cause explosions and even release them at close range to deflect other attacks. All that aside it's clear that Ichigo is the offense group. A good offense is a good defense they say. They're somewhat right. In most fights Ichigo is beaten black and blue until he eventually pulls off the win. Very few flawless victories, but that's part of the fun. We get to see him struggle against impossible odds, or just a steep climb. With that in mind when it comes to character creation, I'd think people would like the same. Alas this is not the case. Most if not all with to have overwhelming victory over any and all foes. You can't win them all, but you can't lose them all. But even one loss isn't acceptable. Thus we go back to the no absolutes. Making someone create a beatable skill takes more work than making an unbeatable one. Let's recall the four groups. When someone tries to makes a skill you see how many groups it falls into. While 1 is ideal, 2 is rather common. Of the two groups it's usually offense that gets the most attention. Poison would be an offense type. Simple enough, no? What kind of poison is it? What does it do to the opponent? Is it on hit? A gas? If it is a gas you can then classify the ability as indirect defense. A poison cloud/gas can stop someone's advance just a shield would. For sake of this example let's make it simple burning poison gas cloud; acidic. Every hit of the weapon releases a 2 foot yellow fog. Blurs vision and burns skins. This would be considered a very basic skill. Nothing too special. Meat and potatoes.

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PostSubject: Re: Working on a title; Deconstucting [CB]   Sat Jan 21, 2017 9:43 pm

On the subject of creativity I now recall the "Create a captain contest" As it sounds we had people submit characters to take up the empty captain slots. At that time we only had 4 PC captains (2 which were MIA iirc) So this was a chance for people to let their imagination soar. Aside from their work immortalized as a NPC I also offered an amazon gift card to the winner (like 10 bucks?)While I don't recall the winner overall I do remember two of the submissions as they were similar. The first had the ability to copy other people's powers/abilities and then enhance them. The second could copy other people's abilities with shadow like energy. See? Very similar. In my humble opinion the second holds more merit than the first. Now I'll admit I don't recall all the particulars of both characters, but that's the general idea of their powers. Their mindset was the same, but the methods differed. Copying vs mimicry. At first logic wants me to question how one can just do whatever the other person does. But then I remember we're talking about people using swords to fight demon like creatures. So abandon logic. Still a rather weak  construct.  I think this effect applied to everyone around him. Needless to say the character is completely OP. In terms of comics he would be silver age Superman. For those that don't know the first Superman could do almost everything. Hypnotize people, telepathy, wipe people's memories, etc. No matter what happened he had a power/ability to counter it. Put another way think how the old Batman's utility belt has everything. Shark repellent? Sure, why not. While powers would be dependent on those around him, it still granted an even greater power upon the character. The second character was more modest in his approach. The shadow copy of the power of his opponents. From what I know his power was shadow based, and it would then mimic properties of others. So fire abilities would be black/shadow fire. So it's more like just Green Lantern with limits to the opponent's skills. It's silly to say, but that power is more realistic. True it's just as overpowered. Rather than gaining his foe's abilities he must witness them. Slight difference, but slightly more interesting.  

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PostSubject: Re: Working on a title; Deconstucting [CB]   Mon Jan 23, 2017 2:43 pm

After the last post I got to thinking more about the two captains. I was too lazy to look for them, but turns out it didn't take much effort to find them. Just did a search by my name and they're near the top. Fancy that. So let's dig in.


Ezoroth

Nikolas

And since links sometimes don't work

Ezoroth:
 

Nikolas:
 


First thing is that I didn't get the characters completely right. I'll admit I was wrong in that regard. But unfortunately I wasn't that wrong. Even worse are the things I didn't remember. Ezoroth, the shadow guy, had a little more than that going for himself. As corny as it sounds I feel a lot more creativity and passion from his post. Yes, some misspelled words and sentence structure. I'm not an english teacher and I'm hardly one to talk. The power I remembered so fondly was actually his second bankai ability. The whole mask thing makes him sound like a visored. Rather obvious that he did it for style. Cracks and tally marks that appear would give a fearsome appearance. Cliche cool. Aside from looking cool doesn't do too much else. For those that don't know the Flameshwarts (sp?) (yes I could look at the spelling, but I'm being lazy again) is pretty much a Flameberge sword, a two handed weapon almost longer than the body. Think Braveheart. That big sword that looked impractical. It's like the desert eagle of swords; big and powerful, but there are smaller and just as effective options. What I got right was that he can only copy the attack he has seen. What I got wrong is that it's only the last ability/attack. So he doesn't keep a library of your skills just parrots the last one back at you. If the enemy figures that out, they might try to avoid using big attacks, but by then it might be too late. Not too sure how well that would work against multiple opponents, but potential is there to be devastating. Whole shadow staff is kinda odd, but I guess it builds up to the shadow sword in his full release. A rather simple character, but it works.


Now for Nikolas *sigh* yeah this was worst than I remembered. While I did say Ezoroth was more creative I wasn't lying. Copy and paste is pretty much all this character does. I'm not sure what Fake attacks means. Illusions? It might have been explained to me at the time, but now I'm at a loss. As for the bankai, yeah it's pretty much a license to spam, drain, and reflect any attack. You'll note that his release removes the limits on the previous skills; 1 per post limit of Analyze and Replicate. Even more eye rolling is the inventions. Binding trap isn't a bad idea, but how exactly does it bind someone? Tentacles? Electro magnet? Other than being set as trap it's rather useless when you can use kido. Speed pills. Drugs are bad M'kay? No but really, even with the -5 cool down per pill afterwards it's worth +30 speed for a post. If it doesn't mention that it doesn't stack, it probably does. Personal computer access doesn't seem that big a deal when you think about it. Most people can ask their phones to figure the number of ounces for recipes. But why does someone with perfect recall/memory and genius intellect need computer access at all times? Energy pill seems rather mild. Not a bad idea to have a some extra fuel should you run out of gas. Scroll down to to the last invention and you have your "ah ha". A healing pill that drains your energy. If only there was a way to restore you energy.... If only. You'll already note that his bankai already drains and collects energy from people and the air. So not a real drawback. Returning to the list we come to speed boots. Wait, what? After 3 speed pills why make another invention to increase speed? No clue. Well I do have a slight inclination. A lot of people fall into the mindset of more speed = untouchable. Even without shunpo such characters dance around their opponent's attacks secure in the fact they're faster. It's something I've always wanted to clarify; speed should be your maximum movement speed, not constant speed. Bolt, the Olympic runner, is hella fast. But humans like cars ACCELERATE. Shunpo is instant movement. If you are running and someone fires at you, yes you could/should dodge it. But standing at rest your chances lower, you're not going to outrun an explosion if goes off next to you. Might dodge a sword, but an AoE is trickier. And now we come to the last invention; a teleportation device. Ugh. It reminds me of Diablo's town portal scroll. And I'm sure it functions about the same. Go back to lab to resupply and rest. I'm sure enemies can't enter or destroy it while he's inside and kill him. Evil or Very Mad Sure it's quite the tactical advantage, but again this guy is supposed to be a genius seems the life line is unneeded. So in the end it's a character that can take all your moves, used them against you, reflect them back, heal himself, restore his energy, become faster than you, and if all else fails; run away. I guess the final matter that irked me was his history; No one knows. That's something you want for a dark brooding anti-hero, but this is for a captain position, we want to know. We could hide the past after posting for story elements, but no such info was given. After all the calculation put into the stats and abilities makes the character feel even cheaper (if not more lazy)  

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Last edited by Arawn on Mon Jan 23, 2017 3:06 pm; edited 1 time in total (Reason for editing : Spelling, grammar, elephants....)
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PostSubject: Re: Working on a title; Deconstucting [CB]   Fri Jan 27, 2017 5:55 pm

Sorry for the late response had some RL issue but yes everything you have said in a nutshell overrall we have to do a a complete uhaul if we plan on doing that for the super humans but it still bring up questionsome. Now to the captain event I think we need to wait for more ppl to show up or come back before we host that to mention of course requirements and etc. We do need to do a complete over haul on the all the rosters as well

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PostSubject: Re: Working on a title; Deconstucting [CB]   Wed Feb 01, 2017 9:31 pm

No worries. Just rattling off my thoughts and ideas. Explaining my mindset and what not. It's a vent of sorts. None the less it's productive in a way.

Since I ranted on about others' characters. It's only fair I show one of my own.

Tyrannus Funny how I misspelled his name in the title.

Tyrannus:
 


So this was the base for Tyrannus. But spoiler; this is actually a fake. Evil or Very Mad Well the only thing fake is  his abilities, but the rest is legit. Why submit a fake character? Because the mods/admins could take part in the story. Knowing what the main guy's cards was hardly sporting. So if they fought him; SURPRISE!! Yeah, cheap thrill, but a thrill none the less. For the record his abilities are borrowed from another character I had made and yet to submit at that time. I'm sure it can be noted I did the whole "unknown history" bit. The reason I think this is warranted is that his backstory is a spoiler to the [CB] arc. Keeping people in the dark helped fuel their curiosity and participation in the threads.

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