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 Kurama Himura (Vasto Lorde - Arrancar) WIP

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PostSubject: Kurama Himura (Vasto Lorde - Arrancar) WIP   Sat Jan 11, 2014 10:32 pm

Name: Kurama Himura

Age: 30 (18 As human, 12 as hollow)

Gender: Male

Race: Japanese

Birthplace: Shinshinotsu, Hokkaido (Reincarnated)

Height: 5' 8"

Weight: 150 lbs.

Appearance: Kurama has light steel blue hair and fur, paled skin, and red eyes. He is almost always seen wearing the attire in which accompanied his bankai back when he used to be a shinigami. (See pictures for further reference.)

Spoiler:
 
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Personality: Kurama is typically calm and calculative although he usually speaks with a tone that suggests he is disgusted with the person whom he's speaking to. In reality however, he's just angry at the world in general; angry he's stuck in this endless wasteland and angry at the people who are ultimately responsible for putting him here. It's possible for him to seem charming and overall cooperative however that is when one should be most weary of him.

Stats: (You begin with 60 stat points to distribute around each of the four different attributes. Characters who achieve Arrancar status will receive +15 to two stats. All stat boosts attained via evolving to Adjuchas/Vasto lorde will be sealed until the character has released his/her Resurrección.)

Spirit Power: 30 +15

Speed: 50

Technique: 20

Fighting Skill: 30 +15

Hollow Abilities

Techniques/Abilities: (What are the techniques, or abilities that you have? Example: Orihime can heal, and make shields. Please list the abilites, and describe them. Okay everyone starts with a basic 3 techniques and at Rank 3 and Rank 6 you are allowed to add more, please read the ability rules for more information. Your powers should be relatively low powered. Please be descriptive of these abilities.)

Ability 1: Frozen Aura - The area around Kurama begins to decrease severely in temperature. In a moist environment, it will begin to snow. As time passes, the snow will increase in downfall speed and thickness. Kurama can control the snow merely by thinking about it, not requiring verbal or somatic guidance. As long as there is moisture in the air, Kurama's spiritual energy slowly regenerates.

Ability 2: Snow Shape - Kurama will be able to transform into a mass of snow flurries that amount to the same volume as his body. He can move freely around in the air without others being able to discern him from any other flake of snow. The snow does not take the actual shape of a human and can be spread over an area up to 30 meters wide. They can float freely in the air rather than be affected by gravity but in a windstorm or blizzard it would be virtually impossible to see this. Kurama may return to his human form at any time and repeat this ability so long as there is enough snow in the area to equal his initial volume. If all the snow flurries are melted, they will be replaced by surrounding reishi as long as the temperature remains cold. There is no way to kill Kurama in this state but very possible to keep him trapped in a kind of limbo if he has no way to refreeze the snow flurries that make up his body.

Ability 3: Ice Barrage - Kurama claws/nails lengthen to about one foot while still remaining thin and relatively brittle. They begin to glow a light blue and transform into long, thin shards of ice that detach themselves and start to fly in an orbit around their controller. Each shard can be manipulated individually or as groups. There are basically two ways to utilize these shards, the first being obvious. The ice shards strike at the foe though they are easily destructible, however they can be reformed for another attack depending on the amount of spiritual energy the wielder has remaining. The second is a small wall of ice which is formed as the shards come together in front of the user. They are able to block low-leveled kidos and small energy attacks. Deflecting such attacks usually result in the shards shattering though the previously mentioned rules apply for reforming them.

Ability 4: Raging Ice Torrent - Unlike most of his abilities, this one is solely an offensive technique. When released, a large torrent of water and ice blasts into enemies, covering them in a thick layer of blue ice. Depending on their level of ability, they may or may not be encased in it permanently. If they do manage to escape, they would have already taken moderate to severe cold damage. Once again this is a case by case result, depending on the rank of the opponent(s).

Ability 5: Howl of the Night Pack - By using this ability Kurama effectively splits up his own spirit power into clones of himself in whatever form he happens to be in at the time. Each are just as fast, strong, and smart as the original though their spirit power is a fraction of what it was prior. Until this ability is dismissed or until there is only one Kurama remaining he can continue to create copies of himself without having to wait for his ability to cool down. Also it matters not which clone is left standing for each were exact copies of the original so their abilities and memories are one and the same. Should the original actually die, the clone would just take his place as the original for all intents and purposes. Given that this is a bankai equivalent ability, there is no limit to the number of times Kurama can do this, though it will eventually reach a point where their spiritual power will not be strong enough to activate even the most simple of abilities.

History: (This is a detailed story about your characters life/history. Try to make it at least a paragraph long and please be creative. Refrain from mentioning any characters from the show, as they do not exist.)

3000 Words, Coming Soon.

Role Playing Sample: (This is a sample role play to get an understanding of how well you perform at it. Try to make it at least a paragraph. Describing the area around the characters and how they feel is an easy way to lengthen your posts.)

1200 Words, Coming Soon.

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