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 A hollow's guid to Cero

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PostSubject: A hollow's guid to Cero   Wed Apr 25, 2012 4:01 pm

A chart of Cero that hollow have access to. The damage they can inflict cannot be questioned as even the weakest cero can level a city block.


Cero:
Power: Spirit + 1/2 Spirit
Charge time: 1 post.
Cooldown: 3 post.

A hollow's cero can be truly destructive. To offset the power a charge time. Is usually charged via the mouth.

Bala:
Power: 1/2 Spirit
Charge time: None
Cooldown: 0

Somewhat true to the canon the Bala is weaker, but faster than cero. In addition to the lower power they lack much of their explosive properties. That loss is made up by the fact multiple shots can be fired with no cooldown. Even if they lack the power enough of them can make the mightiest defenses crumble.

Custom Cero:
Power: Spirit
Charge time: none
Cooldown: 1

Granting a special way to fire a cero for better tactical advantages. From a horn or perhaps even a tail. Sometimes this allows the user to attack while defending if not surprise the opponent.

Grand Rey Cero:
Power: Spirit + Fighting Skill
Charge time: 2
Cooldown: 3 posts

Arrancar only. The attacker's blood is used as a catalyst to increased the destructive power of the cero.

Cero Oscuras
Power: Spirit X 2
Charge time: 2
Cooldown: 3 post


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