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 Left Mechanical Arm Invention App

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Ayame Ryouta

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PostSubject: Left Mechanical Arm Invention App   Sun Nov 07, 2010 1:23 pm

Left Mechanical Arm/Hand App:
Appearance: The arm is not Ryouta’s entire arm; it merely starts at his elbow and continues on to the fingertips. It is a ball and socket joint, which allows him to move it in an actually more versatile manner than if his arm was organic. The forearm segment of the equipment, for lack of a better word, is hollow, and has thin lines representing circuit diagrams over it. The hand is basically just a mechanical hand in appearance – though not skeletal. However, there is a hole in the palm of the hand that is the exact diameter of the diameter of the end of the forearm.
Description: Constructed of a molybdenum steel alloy, making it waterproof, immune to temperatures including and between -200 and 200 degress Celsius, and shock-resistant, as well as being able to withstand quite a bit of physical punishment; at least as much punishment as a Zanpakuto can take, if not more. It functions a lot like the kido cannon/kido gun; more elaboration below.
Function: In addition to being able to be used as a blocking and bludgeoning tool, the arm has other functions as well. It basically increases the efficiency and efficacy of certain Hado spells, as well as Ceros (if Ryouta is in Visored mode). It does this because at any given moment of passiveness (on Ryouta's part), it gathers reiatsu from him to augment the spells. This means that Ryouta can fire off Hado spells at faster rates and at greater power by only speaking the name of the spell; at which point, the spell will fire out from the hole in the palm of the hand (or just the hole if the hand is somehow removed). If Ryouta actually recites the incantation of a spell, the hand transforms to form a ring with larger circumference around the hole, to support the increase in power. The types of Hado spells that Ryouta can fire out of this arm are the energy, reiatsu, fire, electricity-based ones, of the projectile or beam type.

Special note (Gran Bola Cero): The reiatsu gathering properties of the arm allow Ryouta to gather energy passively, and fire the Cero after one post of reiatsu gathering.


Last edited by Ayame Ryouta on Tue Nov 09, 2010 3:09 pm; edited 2 times in total
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Arawn

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PostSubject: Re: Left Mechanical Arm Invention App   Sun Nov 07, 2010 3:18 pm

Again I love the idea, but the cost doesn't equal with the rewards. Enhanced Kido strength is questionable. How does it augment energy and speed of spells? As a captain and additional Visored power, your kido spells are quite powerful already seems to be overkill. The transforming would be an excellent means for it to focus or widen the blast range (area of effect) on spells. As to the last part of the Gran Bola Cero; gotta say don't approve. The attack is 1000 times bigger than than cero and 5 times faster, a very dangerous attack. And it's only weakness is the charging time which the arm negates. I say keep the charging time, but you are able to do so within the arm. As you fight you arm builds/contains the energy and then can fire the attack.

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Last edited by Arawn on Mon Nov 08, 2010 11:57 pm; edited 1 time in total
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Ayame Ryouta

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PostSubject: Re: Left Mechanical Arm Invention App   Mon Nov 08, 2010 7:25 pm

ok made the edits. the point of augmenting the kido spells and rate is because Ryouta is not a very fighting skill oriented character, his strength is in his mid-to-long range attacks, and this helps that whole theme along
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Arawn

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PostSubject: Re: Left Mechanical Arm Invention App   Mon Nov 08, 2010 11:58 pm

Sorry to nitpick like that, but figure those are similar points others might dispute. All and all I say approved.

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Sal Norongachi

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PostSubject: Re: Left Mechanical Arm Invention App   Tue Nov 09, 2010 2:48 pm

Wheres the RP to support this app?

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Ayame Ryouta

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PostSubject: Re: Left Mechanical Arm Invention App   Tue Nov 09, 2010 2:56 pm

well there's no point in rp'ing for something, setting one's sights on something and putting tons of work into it until actual item has been approved; otherwise it's just time wasted. i just want to know if the concept is sound- if it is, then i proceed with rp's
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PostSubject: Re: Left Mechanical Arm Invention App   Tue Nov 09, 2010 3:07 pm

No, that isn't how it works. You do the work prior, submit the application with the appropriate legwork and then you wait patiently like everyone else does when they have an application pending.

I am also aware that this is a new concept, of which you are the first (i think) to make use of it. So the rules haven't been fleshed out yet, I'll address that before Friday to save any confusion for anyone else.

Next time, Rp and application together please.

APPROVAL PENDING



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Arawn

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PostSubject: Re: Left Mechanical Arm Invention App   Tue Nov 09, 2010 10:37 pm

I do see Ayame's point. If after all the RPing the application is denied it feels like wasted effort. It's not a bad attempt to see what would pass before going into the gritty details and story behind it (doing all the work)

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Sal Norongachi

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PostSubject: Re: Left Mechanical Arm Invention App   Wed Nov 10, 2010 11:50 am

I dont disagree if it were not possible to get denied on the RP itself, which is likely to happen if you're unfortunate to have myself as judge. I don't like this process because someone will post the idea, get it approved and then do an RP that is only vaguely in keeping with the application itself and because its been approved prior Mods/Admins will get lazy and either skim or not read it at all.

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Kaito Saruwatari

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PostSubject: Re: Left Mechanical Arm Invention App   Wed Nov 10, 2010 11:59 am

I think the best way to go about this is to simply agree that the idea is Agreeable however the application still has to be Approved. Furthermore Sal, the best way to do this in the future would probably be to put the idea in the suggestion thread or have them PM a mod. Just my humble opinion
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Sal Norongachi

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PostSubject: Re: Left Mechanical Arm Invention App   Wed Nov 10, 2010 1:49 pm

Indeed, i have no problem with being a sounding board for ideas.

Luv Sal.

PS. Your days are numbered

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PostSubject: Re: Left Mechanical Arm Invention App   Wed Nov 10, 2010 11:37 pm

@Sal: We have to make construction apps on SL for lightsabers and certain other things like sith amulets, etc. Inventions should have some means of RPing the construction....

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Sal Norongachi

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PostSubject: Re: Left Mechanical Arm Invention App   Thu Nov 11, 2010 1:34 pm

Thats what i meant...o.O

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Ayame Ryouta

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PostSubject: Re: Left Mechanical Arm Invention App   Sat Dec 18, 2010 12:04 am

ok, construction app's been posted

here it is
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Ayame Ryouta

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PostSubject: Re: Left Mechanical Arm Invention App   Mon Dec 20, 2010 7:14 pm

^bumpity bump bump
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PostSubject: Re: Left Mechanical Arm Invention App   Thu Dec 30, 2010 2:25 pm

Ok, so basically a arm, as strong as a zanpaktou, ok... now you can still cut through at an organic part...(elbow, shoulder) and its a kidou gun, we have seen SS come through with some kidou amplifying stuff... Ran Tou, kidou gun, Kidou cannon, and kidou is a technique with reshi, making it viable to work as on a cero...

Gathering Reshi to do stuff, ok... it gathers reshi to use, like what else, a quincy, its not unheard of in this series, thats what quincy do... and if he has found a way to mimic that effect, good for him... but its basically a solar battery... it charges and dumps

And plus this takes a whole post for him to do a cero with, or at least teh cero that he wants to with it...

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Ayame Ryouta

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PostSubject: Re: Left Mechanical Arm Invention App   Thu Jan 06, 2011 10:48 am

so i can use this in rp now, right?
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