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 hollow kido and intel abilities

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Niiro Sekkou



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PostSubject: hollow kido and intel abilities   Sun Aug 16, 2009 1:47 pm

i know that shinigami's kido abilities are determined by their kido and intel stats, but what exactly do hollows have? you see, shinigami have a quantitative way to measure their growth, spells to work for. hollows don't. i propose a system where a certain number of combined kido/intel points allows a Hollow to do different things with Ceros and Balas. for example, 25 combined points allows a hollow to fire Balas at high speed as Findor Carias did.

here is a list of other possible "landmarks"

Cero Doble, as performed by Nel
a much higher combined score would allow a Hollow to fire a Cero without charging it. (see Stark)
Gran Rey Cero, as performed by Grimmjow
Cero Oscuras, as performed by Ulquiorra

any other ideas can be of course posted. thanks
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Niiro Sekkou



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PostSubject: Re: hollow kido and intel abilities   Mon Aug 17, 2009 7:44 pm

^bump. c'mon, kaiyo, other admins and mods, take a look at this. Pretty please with a cherry on top?
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Kaiyo
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PostSubject: Re: hollow kido and intel abilities   Thu Aug 20, 2009 8:06 am

i'm not sure, i'll have a think about it all, but hollow can use Kidou spells, or well arrancar can... hmm i'll have a think about the stat points for each level cero and get back to you Very Happy

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Niiro Sekkou



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PostSubject: Re: hollow kido and intel abilities   Thu Aug 20, 2009 10:25 am

in addition, i would like to propose that arrancar can obtain their resurrecion at 120 stat points as opposed to 150...for a couple of reasons. first, it takes a long time to reach 150 overall. second...reaching 150 stat points is pretty much the same as becoming eligible for Espada position, and i think there should be a sort of margin between becoming an arrancar and then an Espada. or if 120 seems too low, you could perhaps make it 125, 130, a little higher or something.

i also thought of other ways kido/intel stats could be used- it could also be used to determine how hardy an Arrancar's Hierro is, and also, at a certain stat level, perhaps a version of Pesche Guatiche and Dondochakka's Cero Sincretico could be accomplished
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Niiro Sekkou



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Number of posts: 147
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PostSubject: Re: hollow kido and intel abilities   Sat Aug 29, 2009 5:26 pm

^bump. i have another reason for the arrancar to instantly obtain resureccion. and the reason, is that arrancar swords are not true souls, they are just a part of the arrancar, and it makes no sense for an arrancar to have to work towards their "shikai" if you will.

also, hollows have to do a lot more 'transformation' posts where they don't get rewarded stat points. so give us a break, huh?
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Kuro Crowe



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PostSubject: Re: hollow kido and intel abilities   Sat Aug 29, 2009 10:18 pm

lol I think that should be allowed, but that's just me.
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Kaiyo
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PostSubject: Re: hollow kido and intel abilities   Wed Sep 23, 2009 6:10 pm

erm okay compromise and we'll go for 130 Wink
sorry for the delay in replying i kinda forgot about this >.<

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I close my eyes, slip into a wakeless dream and let the feeling wash over me as my heart begins to change.
My time has come, the future just beginning to let me down, i look to the stars as they start to ease the pain.
Nows the time for change, nothing stays the same....
nothing stays the same.
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Niiro Sekkou



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Number of posts: 147
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Registration date: 2009-07-05

PostSubject: Re: hollow kido and intel abilities   Wed Sep 23, 2009 6:22 pm

sweet- you may wanna update this in the info section or whatever so that people who are interested in playing Hollows know about it
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hollow kido and intel abilities

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