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 A few ideas

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ThePuzzldPirat



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PostSubject: A few ideas   Fri Jul 03, 2009 5:23 am

I have more ideas that could help out but i haven’t ironed them out quite right. One of them involving a different way of approving the stats that would be more efficient, these ones don’t need any thought however.

Know Your Cast- As of now, we have thirty accepted characters but no easy way to figure out who is who, hollow or shinigami. Splitting them up onto two pages is enough, like how you have with the different trainings.

Helping the Hollow-The lack of Hollow is terrifying; I’m not saying forcing people into the role but say a temporary increase in stats, to get new people to think about it until it is more balanced.

I know i haven’t posted much here of much value but i can try and help till I feel confident enough in my work.
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Kaiyo
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PostSubject: Re: A few ideas   Fri Jul 03, 2009 5:26 am

I think thats a good idea to get more hollows ya know; becuase at the moment hollows have to progress through so many more levels than Shinigami; and we have people to rp with wheres as hollow's only got Yummei Wink even though he is lovely *nods* in a physcho sort of way of course.

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Himawari
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PostSubject: Re: A few ideas   Fri Jul 03, 2009 6:14 am

Kaiyo wrote:
I think thats a good idea to get more hollows ya know; becuase at the moment hollows have to progress through so many more levels than Shinigami; and we have people to rp with wheres as hollow's only got Yummei Wink even though he is lovely *nods* in a physcho sort of way of course.


Lol, I think we should all go give Yummei a hug just to freak him out. But I like both of those ideas. We definatly need more hollows.
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Kaiyo
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PostSubject: Re: A few ideas   Fri Jul 03, 2009 6:18 am

xD omg group hug for Yummei love it!

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ThePuzzldPirat



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PostSubject: Re: A few ideas   Fri Jul 03, 2009 6:52 am

I love hugs, lol, anyway here is another but need work still, im just throwing it out there

Max out stats-This isn’t a problem now as no one is closed to max out thier stats but say you actually get thier, we will end up with characters that are an iron wall with no weaknesses. Keep the 200 limit but make it so you can only get say 600 and assign them. It could be higher or lower number but it will make the characters more personalised and Less of a god.

Example-
Spirit power: 4/140
Speed: 7/200
Intelligence: 5/150
Kidou mastery: 1/10
Fighting skill: 3/200

Another way I thought of doing it would be taking a page from fire emblem: A=200 B=170 C=150...
One problem that comes up though is trying to update 30 like this...time to find which one are still active. Laughing
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ThePuzzldPirat



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quote: I will add one when i can think of one.
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PostSubject: Re: A few ideas   Fri Jul 03, 2009 7:10 am

Removed one of the ideas from above post as it was too unpolished.

Since thier is a lack of hollow for hollow to rp with, could we make an area where hollow and shinigami can roleplay. I Shouldn't be running around in Soul Soceity, I heard others say earth multiple times but we dont need the entire earth, just our version of "Karakura town". I can't exactly jump into the story arch as it looks dead and im underpowered.
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Sal Norongachi
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PostSubject: Re: A few ideas   Fri Jul 03, 2009 7:15 am

I've already considered all of these suggestions myself but i'll try and address everything here.

The Idea of splitting the roster into the different character classes has already occurred to me.
However I plan on having two separate Accepted Custom Character forums in Soul Society and Hueco Mundo respectively.

Lack of Hollow: Currently we have two Hollow that I'm aware of. I refuse to penalize people for being Shinigami and i refuse to cater to greed so people will go Hollow. The answer to this is simple, once we have a certain amount of Shinigami we stop accepting more until the Balance is somewhat restored.

As for maxing out stats, this would change nothing. New people would still get their asses handed to them by a character who had worked damn hard to max out their stats. And it wouldn't diversify or make a character more the persons own because everyone at Max would be the same.

The Staff problem:

There is none. We have two Admins and three moderators all of whom update stats, mark posts and keep order.
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ThePuzzldPirat



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Number of posts: 12
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quote: I will add one when i can think of one.
Registration date: 2009-06-19

PostSubject: Re: A few ideas   Fri Jul 03, 2009 7:45 am

Sal Norongachi wrote:


The Staff problem:

There is none. We have two Admins and three moderators all of whom update stats, mark posts and keep order.


I did try to delete it before anybody saw but looks like i was too slow, my apologies to you and the staff that runs the site.
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Kuro
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PostSubject: Re: A few ideas   Fri Jul 03, 2009 10:58 am

ThePuzzldPirat wrote:

Max out stats-This isn’t a problem now as no one is closed to max out thier stats but say you actually get thier, we will end up with characters that are an iron wall with no weaknesses. Keep the 200 limit but make it so you can only get say 600 and assign them. It could be higher or lower number but it will make the characters more personalised and Less of a god.

Example-
Spirit power: 4/140
Speed: 7/200
Intelligence: 5/150
Kidou mastery: 1/10
Fighting skill: 3/200



I actually think this one is a good idea. I'm still basically new here, so my opinion probably doesn't mean much, but he has a point. If everyone can max out every stat, it would be less realistic. It'd be like saying that everyone who maxed out is a kido pro, and flash step expert, etc. Characters specialize based on their talents and preferences, so the maxed out stats should be unique for everyone. I know that this doesn't mean much to me because I'm not maxing out for a loooooooooong time. Laughing
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Xavier Cranwell
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PostSubject: Re: A few ideas   Fri Jul 03, 2009 12:21 pm

I don't know wether you guys have heard or not, but on the new system no stat has a cap. Only once you get passed 50 it gets fucking hard to get them. Read the announcments the admin made, might be in there.

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Ayame Ryouta
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PostSubject: Re: A few ideas   Fri Jul 03, 2009 12:26 pm

i thought kido and intel had a cap at 50?

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Xavier Cranwell
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PostSubject: Re: A few ideas   Fri Jul 03, 2009 12:44 pm

no you read it wrong mate, the combined overall of both of them can only add up to 99.

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